Pitch Change Drum Editor in Cubase 12
Jul 11, 2022today we cover
Pitch Change Drum Editor in Cubase 12
Drum Editor
The Drum Editor is the editor to use when you are editing drum or percussion parts.
You can open the Drum Editor in a separate window or in the lower zone of the Project window. Opening the Drum Editor in the lower zone of the Project window is useful if you want to access the Drum Editor functions from within a fixed zone of the Project window.
To open a MIDI part in the Drum Editor, do one of the following:
- Select a MIDI part in the Project window and select MIDI > Open Drum Editor.
If the MIDI track has a drum map assigned and Editor Content Follows Event Selection and Use Drum Editor when Drum Map is assigned are activated in the Preferences dialog (Editors page), you can do the following to open a MIDI part in the Drum Editor:
- Double-click a MIDI part in the Project window.
- Select a MIDI part in the Project window and press Return or Ctrl/Cmd-E.
- Select a MIDI part in the Project window and select MIDI > Open Drum Editor.
- In the Key Commands dialog in the Editors category, assign a key command for Open Drum Editor. Select a MIDI part in the Project window and use the key command.
Note
If you select MIDI > Set up Editor Preferences, the Preferences dialog opens on the Editors page. Make your changes to specify if you want the Drum Editor to open in a separate window or in the lower zone of the Project window.
The Drum Editor window:
The Drum Editor is divided into several sections:
- Toolbar
Contains tools and settings.
- Status line
Informs about the mouse time position and the mouse value.
- Info line
Displays information about the selected event.
- Drum Editor Inspector
Contains tools and functions for working with MIDI data.
- Drum sound list
Lists all drum sounds.
- Ruler
Displays the time line.
- Note display
Contains a grid in which notes are displayed.
- Drum map
Lets you select the drum map for the edited track or a list of drum sound names.
- Controller display
The area below the note display consists of one or multiple controller lanes.
Note
You can activate/deactivate the status line, the info line, and the controller lanes by clicking Set up Window Layout on the toolbar and activating/deactivating the corresponding options.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_r.html>
Drum Editor Toolbar
The toolbar contains tools and various settings for the Drum Editor.
- To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the elements.
Retrospective Record
Insert MIDI Retrospective Recording in Editor
Allows you to recover MIDI notes that you played in stop mode or during playback.
Left Divider
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are always shown.
Pitch Visibility
Pitch Visibility On/Off
Activates the selected pitch visibility option.
Select Pitch Visibility Options
Deactivate this to show all drum sounds in the note display. Activate this to reduce the drum sounds in the note display according to the selected pitch visibility option.
- Show Drum Sounds with Events shows only the drum sounds for which events are available in the note display.
- Show Drum Sounds in Use by Instruments shows the drum sounds for which a pad, etc. is in use for the instrument. This option is only available if the instrument can provide this information.
- Reverse Drum Sound List reverses the order of the sounds displayed in the drum sound list.
Auto-Scroll
Link Project and Lower Zone Editor Cursors
Links timelines, cursors, and zoom factors of the Editor tab in the lower zone and the Project window.
Note
You cannot activate Link Project and Lower Zone Editor Cursors if Independent Track Loop is active.
Auto-Scroll
Keeps the project cursor visible during playback.
Select Auto-Scroll Settings
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend Auto-Scroll When Editing.
Acoustic Feedback
Acoustic Feedback
Automatically plays back events when you move or transpose them, or when you create them by drawing.
Tool Buttons
Object Selection
Selects events and parts.
Drumstick
Draws drum events.
Erase
Deletes events.
Mute
Mutes events.
Zoom
Zooms in. Hold Alt/Opt and click to zoom out.
Time Warp
Adjusts musical positions of events to time positions.
Line
Creates a series of contiguous events.
Auto Select Controllers
Auto Select Controllers
Automatically selects controller data of the selected MIDI notes.
Independent Track Loop
Independent Track Loop
Activates/Deactivates the independent track loop.
Note
If you activate Independent Track Loop, the Link Project and Lower Zone Editor Cursors function is automatically deactivated in the Editor tab in the lower zone.
Nudge
Nudge Settings
Allow you to set up a snap grid for the nudge commands.
- By default, the snap grid for nudge operations is set to Link to Grid, and the step width corresponds to the snap grid.
- If you activate Link to Primary Time Format, the snap grid for nudge operations follows the primary time format, and you can set up the step width in the Nudge Settings pop-up menu.
- If you deactivate Link to Grid and Link to Primary Time Format, you can set up a snap grid that is fully independent for nudge operations. In this case, you can select a time format and a value from the Nudge Settings pop-up menu.
Note
To show the nudge buttons, click the points to the right of the Nudge Settings.
Nudge Start Left
Increases the length of the selected event by moving its start to the left.
Nudge Start Right
Decreases the length of the selected event by moving its start to the right.
Move Left
Moves the selected event to the left.
Move Right
Moves the selected event to the right.
Nudge End Left
Decreases the length of the selected event by moving its end to the left.
Nudge End Right
Increases the length of the selected event by moving its end to the right.
Transpose Palette
Move Up
Transposes the selected event up by a half note.
Move Down
Transposes the selected event down by a half note.
Move Up More
Transposes the selected event up by an octave.
Move Down More
Transposes the selected event down by an octave.
Insert Velocity
Note Insert Velocity
Allows you to specify a velocity value for new notes.
Notes Length
Insert Length
Allows you to determine a length for newly created notes.
Show Note Length On/Off
Shows drum notes as boxes that display the note length.
Snap
Snap On/Off
Activates/Deactivates the Snap function.
Snap Type
Allows you to select one of the following snap types:
- Grid snaps events to the grid that is selected in the Quantize Presets pop-up menu.
- Grid Relative keeps the relative positions when snapping events to the grid.
- Events snaps events to the start or end of other events.
- Shuffle changes the order of events if you drag one event to the left or right of other events.
- Cursor snaps events to the cursor position.
- Grid + Cursor snaps events to the quantize grid that is selected in the Quantize Presets pop-up menu or to the cursor position.
- Events + Cursor snaps events to the start or end of other events, or to the cursor position.
- Grid + Events + Cursor snaps events to the quantize grid that is selected in the Quantize Presets pop-up menu, to the start or end of other events or to the cursor position.
Grid Type
Allows you to select one of the following grid types:
- Use Quantize activates a grid where events snap to the value that is selected in the Quantize Presets pop-up menu.
- Adapt to Zoom activates a grid where events snap to the zoom level.
- Use Snap from Drum Map activates a grid where events snap to the Snap value that is selected in the drum map.
Quantize
Apply Quantize
Applies the quantize settings.
Quantize Presets
Allows you to select a quantize or a groove preset.
Soft Quantize On/Off
Activates/Deactivates soft quantize.
Open Quantize Panel
Opens the Quantize Panel.
Multiple Part Controls
Show Part Borders
Shows/Hides part borders for the active MIDI part within the left and right locators.
Part Editing Mode
Sets the editing mode for parts.
- Edit All Parts allows you to edit all parts that are opened in the Editor at the same time.
- Edit Active Part restricts editing operations to the part that is selected in the Activate Part for Editing pop-up menu.
Activate Part for Editing
Lists all parts that were selected when you opened the editor, and allows you to activate a part.
Event Colors
Event Colors
Allows you to select event colors.
Step/MIDI Input
Step Input
Activates/Deactivates MIDI step input.
MIDI Input/Note Expression MIDI Input
Activates/Deactivates MIDI input and note expression MIDI input.
Move Insert Mode
Moves all note events to the right of the step input position to the right to make room for the inserted event when you insert notes.
Note
This only works if Step Input is activated.
Record Pitch
Includes the pitch when you insert notes.
Record NoteOn Velocity
Includes the NoteOn velocity when you insert notes.
Record NoteOff Velocity
Includes the NoteOff velocity when you insert notes.
Edit VST Instrument
Edit VST Instrument
Opens the VST instrument that the track is routed to.
Right Divider
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider are always shown.
Window Zone Controls
Open in Separate Window
This button is available in the Editor tab in the lower zone. It opens the editor in a separate window.
Open in Lower Zone
This button is available in the editor window. It opens the Editor tab in the lower zone of the Project window.
Show/Hide Left Zone
Shows/Hides the left zone.
Show/Hide Controller Lanes
Shows/Hides the controller lanes.
Set up Window Layout
Allows you to set up the window layout.
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_toolbar_r.html>
Status Line
The status line is displayed below the toolbar. It displays important mouse information.
- To show the status line, click Set up Window Layout on the toolbar, and activate Status Line.
The on/off status of the status line in the Drum Editor window and in the Editor tab in the lower zone of the Project window are independent of each other.
Mouse Time Position
Displays the exact time position of the mouse pointer, depending on the selected ruler display format. This lets you edit or insert notes at exact positions.
Mouse Value
Displays the exact pitch of the mouse pointer position in the event display. This facilitates finding the right pitch when entering or transposing notes.
If you move the mouse in the controller display, the controller event value at the mouse cursor position is displayed.
Track Loop Start/Track Loop End
If Independent Track Loop is activated on the toolbar and you set up a loop, the start/end position is displayed.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_status_line_r.html>
Info Line
The info line shows values and properties of the selected events. If several notes are selected, the values for the first note are displayed in color.
- To show the info line, click Set up Window Layout on the toolbar, and activate Info Line.
Length and position values are displayed in the selected ruler display format.
The on/off status of the info line in the Drum Editor window and in the Editor tab in the lower zone of the Project window are independent of each other.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_info_line_r.html>
Drum Editor Inspector
The Drum Editor Inspector is located to the left of the note display. It contains tools and functions for working with MIDI data.
Expression Map
Allows you to load an expression map. Expression maps are useful for working with articulations.
Quantize
Allows you to access the main quantize parameters. These are identical with the functions on the Quantize Panel.
Length
Contains length-related options, similar to the Functions submenu of the MIDI menu.
- To change the length of the selected MIDI events or all events of the active part if no events are selected, use the Scale Length/Scale Legato slider.
At the maximum value the notes reach the beginning of the next note. - To make the new length settings permanent, click Freeze MIDI Lengths.
- To fine-tune the distance between consecutive notes, use the Overlap slider.
At 0 Ticks, the Scale Length/Scale Legato slider extends each note so that it reaches the next note exactly. Positive values cause the notes to overlap and negative values allow you to define a small gap between the notes. - To use the Legato function or slider to extend a note until the next selected note, activate Extend to Next Selected.
This is identical with activating the Legato Mode: Between Selected Notes Only option in the Preferences dialog.
Setup
Allows you to open a dialog to edit the Drum Editor Inspector settings. Click Setup Inspector, and from the pop-up menu, select Setup.
Note
If you open the Drum Editor in the lower zone, these sections are shown in the Editor Inspector in the left zone.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_inspector_r.html>
Note Display
The note display of the Drum Editor contains a grid in which note events are shown.
The notes are displayed as diamond symbols. If you activate Show Note Length On/Off on the toolbar, notes are displayed as boxes and show the note length.
The vertical position of the notes corresponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_note_display_r.html>
Drum Sound List
The drum sound list lists all drum sounds by name and allows you to adjust and manipulate the drum sound setup in various ways.
Note
The number of columns in the list depends on whether a drum map is selected for the track or not.
Pitch
Note number of the drum sound.
Instrument
Name of the drum sound.
Snap
This is used when entering and editing notes.
Mute
Allows you to mute drum sounds.
I-Note
Input note for the drum sound. When you play this note, it is mapped to the corresponding drum sound and automatically transposed according to the Pitch setting for the sound.
O-Note
The MIDI output note that is sent out every time the drum sound is played back.
Channel
The MIDI channel, on which the drum sound is played back.
Output
MIDI output on which the drum sound is played back.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_drum_sound_list_r.html>
Select Pitch Visibility Options Menu
The Select Pitch Visibility Options pop-up menu on the drum editor toolbar allows you to determine which drum sounds are shown in the drum sound list.
- Activate Pitch Visibility On/Off, and click Select Pitch Visibility Options on the toolbar.
Note
If Pitch Visibility On/Off is deactivated, all drum sounds of the selected drum map are shown, and you can edit the order of the drum sound list manually.
Show Drum Sounds with Events
Shows only the drum sounds for which events are available in the selected MIDI part.
Show Drum Sounds in use by Instrument
Shows all drum sounds for which a pad, etc. is in use for the instrument. This option is only available if the instrument can provide this information.
Reverse Drum Sound List
Reverses the order of the sounds displayed in the drum sound list.
Drum Map and Names Menus
Below the drum sound list are pop-up menus that are used for selecting a drum map for the edited track or, if no drum map is selected, a list of drum sound names.
Drum Editor Operations
This section describes the general editing operations within the Drum Editor.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_operations_c.html>
Inserting Drum Note Events
You can insert note events with the Object Selection tool or the Drumstick tool.
Prerequisite
You have set up the Insert Length on the toolbar to determine the length of the inserted note. If Insert Length is set to Drum-Map Link, the note gets the length of the Snap value set for the sound in the drum sound list. You have activated Snap.
Note
If you want to snap positions according to the Quantize Presets setting on the toolbar, activate Use Quantize.
Procedure
- Perform one of the following actions:
- Select the Object Selection tool and double-click in the event display.
- Select the Drumstick tool and click in the event display.
Note
To temporarily switch from the Object Selection tool to the Drumstick tool, hold down Alt/Opt.
Inserting Multiple Drum Note Events
You can insert multiple note events of the same pitch with the Object Selection tool or the Drumstick tool.
Prerequisite
You have set up the Insert Length on the toolbar to determine the length of the inserted note. If Insert Length is set to Drum-Map Link, the note gets the length of the Snap value set for the sound in the drum sound list. You have activated Snap.
Note
If you want to snap positions according to the Quantize Presets setting on the toolbar, activate Use Quantize.
Procedure
- Perform one of the following actions:
- On the toolbar, select the Object Selection tool, double-click in the event display and drag to the right.
- On the toolbar, select the Drumstick tool, click in the event display and drag to the right.
Result
The note events are inserted.
Modifying Note Values While Inserting Notes
When inserting note events, you can modify specific note values on the fly.
- To edit the note velocity, drag upwards or downwards.
- To edit the note pitch, hold down Alt/Opt and drag upwards or downwards.
- To edit the note length, drag to the left or to the right.
Note
If you want to edit the note length in the Drum Editor, you must deactivate Snap and activate Show Note Length On/Off. Otherwise, the note is repeated. - To edit the time position, hold down Shift and drag to the left or to the right.
Note
You can activate/deactivate Snap temporarily by holding down Ctrl/Cmd.
Changing the Note Length
You can change the note length in the drum editor with the Object Selection tool or with the Drumstick tool.
Prerequisite
You have activated Show Note Length On/Off on the drum editor toolbar.
Procedure
- Move the mouse pointer to the beginning or the end of the note that you want to edit.
The mouse pointer turns into a double arrow. - Drag to the left or to the right to adjust the length.
An info box with the current length value is displayed. - Release the mouse button.
Result
The note length is changed. Snap is taken into account.
Deleting Drum Note Events
Procedure
- Perform one of the following actions:
- Select the Erase tool and click the event.
- Select the Object Selection tool and double-click the event.
- Select the Drumstick tool and click the event.
Result
The note event is deleted.
Deleting Multiple Drum Note Events
You can delete multiple note events of the same pitch with the Object Selection tool or the Drumstick tool.
Prerequisite
To delete multiple note events with the Object Selection tool, Snap must be activated.
Procedure
- Do one of the following:
- On the toolbar, select the Object Selection tool, double-click the first event you want to delete, and drag to the right.
- On the toolbar, select the Drumstick tool, click the first event you want to delete, and drag to the right.
Result
The note events are deleted.
Muting Notes and Drum Sounds
Important
The mute state for drum sounds is part of the drum map. All other tracks using this map are affected.
- To mute individual notes, click or enclose them with the Mute tool, or select Edit > Mute.
- To mute a drum sound in a drum map, click in the Mute column for the drum sound.
- To mute all other drum sounds, click Solo Instrument (Requires Drum Map) on the toolbar.
Drum Maps
A drum kit in a MIDI instrument is most often a set of different drum sounds with each sound placed on a separate key. For example, the different sounds are assigned to different MIDI note numbers. One key plays a bass drum sound, another a snare, and so on.
Different MIDI instruments often use different key assignments. This can be troublesome if you have made a drum pattern using one MIDI device and then want to try it on another. When you switch devices, it is very likely that your snare drum becomes a ride cymbal or your hi-hat becomes a tom, etc., because the drum sounds are distributed differently in the instruments.
To solve this problem and to simplify several aspects of MIDI drum kits, such as using drum sounds from different instruments in the same drum kit, Cubase features drum maps. A drum map is a list of drum sounds with a number of settings for each sound. When you play back a MIDI track for which you have selected a drum map, the MIDI notes are filtered through the drum map before they are sent to the MIDI instrument. The map determines which MIDI note number is sent out for each drum sound and which sound is played on the receiving MIDI device.
When you want to try your drum pattern on another instrument, you simply switch to the corresponding drum map, and your snare drum sound remains a snare drum sound.
If you want to have the same drum maps included in your projects, you can load these into the template.
Note
Drum maps are saved with the project files. If you have created or modified a drum map, use the Save function to save it as a separate XML file to make it available for loading into other projects.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_drum_maps_c.html>
Drum Map Setup Dialog
This dialog allows you to load, create, modify, and save drum maps.
- To open the Drum Map Setup dialog, select Drum Map Setup from the Map pop-up menu or the MIDI menu.
The list on the left shows the loaded drum maps. The sounds and settings of the selected drum map are displayed on the right.
Note
The settings for the drum sounds are the same as in the Drum Editor.
Use Head Pairs
If this option is activated, 2 head symbols for each drum sound are displayed in the drum sound list.
Edit in Scores
If this option is activated, you can change the settings for the score drum map directly in the score.
Output
Allows you to select the output for the drum map sounds.
Drum Sound list
Lists all drum sounds and their settings. To audition a drum sound, click the leftmost column.
Note
If you audition a sound in the Drum Map Setup dialog and the sound is set to MIDI output Default, the output that is selected on the Output pop-up menu in the lower left corner is used. When auditioning a default output sound in the Drum Editor, the MIDI output selected for the track is used.
The Functions pop-up menu contains the following options:
New Map
Adds a new drum map to the project. The drum sounds are named “Sound 1, Sound 2, etc.” and have all parameters set to default values. The map is named “Empty Map”.
To rename the drum map, click the name in the list and type in a new name.
New Copy
Adds a copy of the selected drum map to create a new drum map. You can then change the drum sound settings of the copy and rename the drum map in the list.
Remove
Removes the selected drum map from the project.
Load
Allows you to load drum maps into your project.
Save
Allows you to save the drum map that is selected in the list on disk. Drum map files have the extension .drm.
Edit head pairs
Allows you to customize the note pairs.
Drum Map Settings
A drum map consists of settings for 128 drum sounds, one for each MIDI note number.
- To get an overview of the drum map settings, open the Drum Editor and use the Map pop-up menu below the drum sound list to select the GM Map drum map.
The GM map is set up according to the General MIDI standard.
You can change all drum map settings except the pitch directly in the drum sound list or in the Drum Map Setup dialog. These changes affect all tracks that use the drum map.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_editor_drum_map_settings_c.html>
Importing Drum Maps from Virtual Instruments
You can import your drum map settings to an instrument track that is routed to Groove Agent SE.
Prerequisite
To import your drum map settings to an instrument track, the track has to be routed to Groove Agent SE or another drum instrument that supports drum maps.
Procedure
- Load a drum kit in Groove Agent SE.
- In the Inspector for the track, open the Drum Maps pop-up menu and select Create Drum Map from Instrument.
The drum map is created for the kit that is assigned to the MIDI port and channel selected in the Inspector. - Open the Drum Maps pop-up menu again and select Drum Map Setup.
- In the list on the left, select the kit that you have loaded in the instrument.
Result
The sounds and settings of the instrument are displayed in the Drum Map Setup.
Note
Instrument and pattern pads are both exported to the drum map. If they share keys, the pattern pads get priority, that is, their settings are included in the drum map.
Pasted from <https://steinberg.help/cubase_pro/v12/en/cubase_nuendo/topics/midi_editors/midi_editors_drum_map_settings_importing_t.html>
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