Surround Sound V4 Dolby Atmos in Cubase
Nov 07, 2023today we talk about
Surround Sound V4 Dolby Atmos in Cubase
hello everybody Andrew Blake from thedigital audiom manual.com today we moveon to our fourth video of surround soundwhere we're going to begin discussingDolby Atmos in cuase but before we startI want to remind you that there's a linkbelow to the content navigation guidewhich is an easy to navigate web pagewith links to all the content on thischannel and besides that in the nearfuture I'm going to begin adding tipsand other bits of information that willonly be available there if you'reworking with programs like wave laab orcub plugins or the cable gu shaper boxand many many other projects that are inthe works then I know you're going tofind just like I have that this is aninvaluable study Aid and the other thingI want to make sure you understand isthat this is not a simple PDF this is aconstantly updated page that has anyinformation that is new or anytimevideos are changed really anythingupdated and once you have it you willalways have the latest informationconstantly updated so if you haven'tgotten it already go to the link belowclick on it and save it to yourfavorites it's my gift to you okay solet's get started as we begin thisdiscussion we're going to get some termsthat we may or may not have heard beforefirst thing as OB be atos we will begindiscussing what's called object-basedaudio content basically what happens inthis scenario your audio tracks or audiosounds now become these audio objectsand they also contain a certain amountof metadata static Dynamic things thatcan actually be read depending on thesystem they're played on you're alsogoing to hear this term ADM which standsfor the audio definition model that'swhat kind of lays out the terms for allof this pretty much any one of theseSource tracks that we use will be usingthe VST multipan that we've been talkingabout in the previous videos so we havea few more terms to add into this wholemix and that includes what's called arenderer and a bed a renderer isbasically your way to audition yourDolby Atmos and a bed is basically justa group Channel you're going to Routeall your tracks or rather your objectsto this particular group Channel nowthat's a lot of stuff to try to figureout right from the get-go if you'venever heard of any of these terms beforefortunately qbas put something in placeto help us figure all this out if we goup to our project menu we come down thelist we have something here that saysthe ADM authoring for Dolby Atmos if Iclick on that then I get this dialoguethat actually walks me througheverything now before we look at thislet me close this back out in the pastgo back up to the studio come down toaudio connections and as we've beengoing through this we've been creatingbuses by going to add bus picking aconfiguration whatever surroundconfiguration we want to use and addingthe bus whether we use it or not just sowe can look at it and we get all theseextra buses in here I'm going to startdeleting these now I'm going to click onit right click on it and say remove thisI'm going to remove this other one aswell leaving me with just my stereo outwhich is typically what you're going tohave on your system now closing out ofthis if I go back to my project comedown to my ADM authoring for Dolby Atmosand at the top here I have a drop downthat says renderer if I click on thatright now says no renderer cuz wehaven't really created anything yet wehave something to add objects all thesedifferent various things but the firstthing we want to look at is the setupassistant go to that and click on itthis is all we need right now to getstarted on its first basic level nowthere's a couple of prerequisites yourAIO driver has to be set to 512 samplesit tells you that right here and yourproject sample rate has to be at 48k soif you're using anything else than thatbasically you have to exit out of all ofthis and start with a project that has512 samples and set the 48k but assumingyou've got this set up really the onlything you have to do at that point iscome down here and check all the listsoff first one in the renderer departmentit says the main mix it gives you anoption to change your configuration takethe default right now of7.1.4 we check the option that says addthe main mix Channel with the renderertakes care of our renderer and then wehave to deal with a bed so we come downhere and we click on add a bed and weclick on Route all the tracks to the bedChannel we click okay and at this pointPoint cuase has gone and created allkinds of stuff in the background let'shave a look at some of the things it'sdone number one if I go down into mymixer I have a track over here and it'scalled the standard bed this is thegroup Channel that I created and calledit a bed and everything's going to berouted into this group the other thingit did is it created over here an outputtrack called the renderer if we look atthe standard bed again and we open it upwe can see that that's routed to therenderer output and it's set up somewhatlike a send effect we go over to ourrender track and we open that up overhere on the insert we can see we havesomething else what is this we're goingto hit the little e on this and then weget this new screen called the rendererfor Dolby Atmos all of this stuff hasbeen set up automatically for us as wellas all the routing whatever else isnecessary but just going to the projectand the ADM authoring for Dolby Atmosthen bringing up our setup assistant inour authoring window now we have astandard bed it shows here and up on topwe have a drop down that now says therenderer for Dolby atmas and we can alsohit this little gear on the right thattakes us back to the renderer if we goback up to our studio menu come down toour Audio Connections again where beforewe had to add a bus now with a setupassistant it's already added the bus andthen populated it with all the necessarychannels which we could then route asnecessary as you use this Dolby Atmasetup as you progress along and you hityour setup assistant you actually getlittle green LED lights that show uphere to let you know that the audiosettings are right the renderer is rightand that the bed is correctly set up ifyou get red marks these are things youhave to correct another thing to keep inmind is that you may want to keep someof these channels completely soloed allthe time so as you change individualtracks if you solo or mute them theywon't mute out your main track you havean option to do what's called a solodefeat and you can always do this on anytrack in qase but what happens is whenyou typically hit a solo button ofcourse that track solos and every othertrack mutes but to avoid having thingsmute that you don't want to have muteyou can do this solo defeat which meansyou hold down the ALT key on yourcomputer and click the solo button andit changes to a kind of a orangishdefeat button that means when you soloany other channel the solo defeatchannels will not get muted they willcontinue to be soloed click it again itjust reverts back to normal some otherthings we're going to explore a littledeeper but let's just take a rough lookat first again your tracks are going tobecome objects when you do this DolbyAtmos so if I go to a track like thisaudio track and I want to add it intothe Dolby Atmos mix when I go back up toproject and my ADM authoring I have afunctions menu with a drop down if Iclick on that I get an option that sayscreate objects from selected tracks Iclick on that any tracks that I haveselected over here now become objectsand it shows object and it has a checkmark by it I can just as easily hitremove take that back out moving over tothe right we have a settings drop downand we're going to have variousmonitoring and down mix editors herefirst one says trim and down mix editorif I click on that I get to see what I'mdealing with I have a Boral renderer andthen I have an object group editor we'regoing to explore all of these all rightso if we go back to the authoring windownext to the drop down that says rendererfor Dolby we hit this render setup andthis gives us our renderer and this iswhat allows us to basically monitor theDolby Atmos as we start looking at thisscreen first thing we have is a down mixwith various different options we'regoing to leave it at the7.1.4 below that we have a bunch ofdifferent metadata options as we startedthis discussion we talked about howcertain amount of metadata is saved withyour Dolby atmas and this is red on theactual systems that play ampas as youcan see in this option says trim and youhave words that say surround and heightover here says balance and it saysoverhead and listener plane if we goback to our Dolby Atmos authoring screenwe go to settings we at this drop downlist we go to this first option thatsays trim and down mix editor this iswhere you can adjust this information itsays the same thing surround heightoverhead and listener plane right nowall these options are checked asautomatic if I take any one of these anduncheck it I can actually change thisinformation here we're going to leave iton automatic when we're looking at ourrenderer we can see we have 128 objectsthese first 10 objects have this Squarewritten around them these are tellingyou that all 10 of these objects aregoing to a bed as I start to play myproject these ones at the circles areshowing where my audio objects aremapped then you get a level LED overhere you have mute buttons for the bedobjects or everything up in this area itsays the renderer output level you canactually see short-term momentaryloudness integrated loudness true Peakyou have options to reset it on thestart or hold it on the stop you have areset button to start over again youhave an option to turn the loudness onor off so let's do a little authoring inour ADM window right now I have twoaudio samples here if I play this I gotmy click on you can't hear any of myaudio in order to hear them I have toadd them as objects so I go to myauthoring window has been all set upautomatically for me and I'm going toadd two objects I'm going to click thisscreen twice I could change the numberto two and do that and right now acouple of things are populated it saysno output no group The binaural area itsays mid go to the input drop down whenI click on that I can see my soundsources here's my vocals I'm going toclick on that I'm going to go to thenext drop down here's my drum Loop I'mgoing to click on that and now when Iplay myproject I can hear theaudio now a couple of things have filledin here it shows in the source trck whatthe name of the audio is give us someidea what the output bus for thosesources are nothing changed on the groupnothing changed on the binaural but overon the object ID it assigned the IDS inthis case 11 12 and 13 and 14 everyobject that you put in here is going toget some kind of ID these are stereotracks so they get two different IDsthey were monot tracks or just be one IDup on top the object for the add a bedis gray out because in qbase you canonly add one bed we have check marksover on the left and then I can hitremove and that'll take these objectsout of here we said before if I selectmy tracks ahead of time I can go to thefunctions menu and say create objectsfrom the selected tracks and then it'sautomatically filled in at the very leftyou have an open close to the sourcePanner for each object you can click onthe name and change it if you want youhave this drop down for these objectgroups if you want to make them dialoguemusic effects or narration again lookingat these the object ID say 11 12 13 and14 if I go back up and open the rendererand play the Audio I can see that theseobjects are playing on 11 12 13 and14 where it has these object groups ifyou go up to your settings and go to theobject group editor at this point youcould create other groups if you wantedto if you open up the Panner you canactually run panning even though you'relistening in stereo headphones if youhave headphones on I'm going to playthis grab the source move[Music]it and I can still Pan thesource if I turn that off off I'm backin the room can still change thepanning I can just as easily go overinto my 3D area and grab the left orright and move that[Music]around and that's going to wrap it upfor today as always if you haven'talready be sure to grab your copy of thedigital audio manual content navigationguide from the link below the fasterbetter way to learn and review pick itup look it over all the different topicsthat are gathered there and then you twocan get started on your path to a betterway to learn all this stuff as wecontinue our discussion of surroundsound we got into Dolby Atmos today wetalked about the ADM audio definitionmodel we talked about objects havingDynamic and static metadata we talkedabout a renderer and a bed how therenderer allows you to audition yourDolby Atmos that the bed is a group thatyou route all your tracks to and thenthey become objects we looked at theDolby Atma setup assistant we saw thegreen LEDs in our setup assistance wetalked about solo defeat we looked atthe functions and the settings in theADM dialogue we took a little tour ofthe renderer panel we saw how to add andpopulate objects and then we ended itoff looking at the multi Panner on thedifferent objects as we continue to movethrough all these different subjects andtopics in qbase as always it's great tohave you guys here and I'll see you onthe next[Music]video
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras sed sapien quam. Sed dapibus est id enim facilisis, at posuere turpis adipiscing. Quisque sit amet dui dui.
Stay connected with news and updates!
Join our mailing list to receive the latest news and updates from our team.
Don't worry, your information will not be shared.
We hate SPAM. We will never sell your information, for any reason.