Recording V4 in Cubase
Mar 27, 2023today we talk about
Recording V4 in Cubase
hello everybody Andrew Blake from thedigitalaudiomanual.com today we move onto our fourth video as we discussrecording in Cubase but before we startI want to remind you that there's a linkbelow to the free content navigationguide which is an easy to navigatewebpage with links to all the content onthis channel and besides that in thenear future I'm going to begin addingtips and other bits of information thatwill only be available there you knowthings like simple steps that will getyou started and up and running quickthings that are in the videos but arewritten down in simple steps that serveas quick reminders when you needinformation down the road if you'reworking with programs like wave lab orCubase plugins or the cable guys shaperbox and many many other projects thatare in the works then I know you'regoing to find just like I have that thisis an invaluable study Aid and the otherthing I want to make sure you understandis that this is not a simple PDF this isa constantly updated page that has anyinformation that is new or anytimevideos are changed really anythingupdated and once you have it you willalways have the latest informationconstantly updated so if you haven'tgotten it already go to the link belowclick on it and save it to yourfavorites it's my gift to you and it'sabsolutely free Okay so let's getstarted so we keep moving along on thesubject of recording in Cubase we're onthe fourth video now and all thoseprevious videos as always they're in thenavigation guide in the link below butlet's lead off today talking about whathappens if we want to mix some of thesetracks so there are many many waysactually in Cubase to do some kind ofsub mix or Bounce Down of tracks andthat kind of a thing where maybe youhave these kind of tracks all mixedtogether here[Music]and you want to make some kind of youknow sub mix of these or make a trackwith these tracks bounce to it one thingyou can do in terms of the way we'vebeen talking about things with inputrouting and that kind of stuff is takeall your tracks if I select them hereand then I route them all into a groupof some kind you can just right click onthe inspector to bring up this add agroup Channel type thing I'm going tocall this mix and add it and then I canopen it with this e right here and thenI have control over this mix of trackswith this volume right here on the mixerChannelonce you've created some kind of subgroup like that where your tracks areall going into it you can now createanother audio track I'm going to say addan audio track hereand on the input part of it right here Ican select really to have just aboutanything that's in my project to go intoit but if I go down into the group areaI have my track that's called mix and Iselect that then I'll call this trackrecord mix I'm going to back this trackup a little bit here and I'm going torecord on this track I'm going to hitrecordand now it's recording into this trackand then if I mute these other tracksout and basically just solo this onetrack we now we have this[Applause]where everything is mixed onto this onetrack now all right now here's anotherone of those crazy features let medemonstrate this by setting up a recordpoint I'm going to start right here atthe beginning and I'm going to kind oftalk you know as I hit the record buttonnow I'm talking and I'm recording andthen I'm going to stop it just like thatnow if I go back to the beginning andthen I have that piece of audio it doesexactly what you would expect it recordsthat piece of audio and if I go to thebeginning of the Audio I can shrink itbut I can't grow it because I didn'tstart recording until right at thebeginning well guess what there issomething magical you can do here if youwant this option and it's called theaudio pre-record so let me demonstratethis if we go back up to edit and I comedown to preferences scroll down the areathat says record and then audio you havean option here that says the audiopre-record seconds and you can goanywhere up to 60 seconds one fullminute I'm going to go ahead and type inthat full amount of 60 seconds here soit shows a 60 and a decimal point andthree zeros I have to apply it or itwon't stick so I hit apply I hit OK andnow the concept is that even though Ihaven't started recording yet my cursoris at the beginning and I'm talking likeI'm talking I'm going to go ahead andstart recording right now just like Idid before and now I'm recording and I'mhitting the play button that kind ofthing now I'm going to stop itand then I'm going to go back to thebeginning and of course I have myrecording again right right now justlike I did before and now I'm recordingand I'm but guess what up to a full 60seconds before I even started Cubase wasrecording this audio and now I canextend this piece of audio a full 60seconds and capture anything I mighthave missed so I now have all of thisstuff saved and now the concept is thateven though I haven't started recordingyet my I mean isn't that something nowI'm going to share something that againI didn't know for the longest time andI'm going to reset this the way it wasI'm going to go back up to that edit andthe preference optionI'm going to spin this down toeverything except at 1.00 so it's justgoing to capture a fragment of a secondbefore I start recording so I'm going tostart here again I haven't startedrecording but now I'm going to hit therecord button and off I go then I'mgoing to stop it and as I can see Idon't have a full 60 seconds now but Ido have a little smidgen of sound thatcame in just before I started recordingand this is the way my Cubase has beenset up by default maybe yours is too andwhat I want to point out was this is oneof the things that when I first startedusing Cubase I was always reallyimpressed with Without Really knowingwhy it was happening or how it washappening and that's the idea that Icould do recording and it seemed likeCubase always caught just a littlefraction before I actually startedrecording and I just didn't understandhow it was doing that well that's whatit was doing it's catching that littlefragment of the pre-audio pre-recordhere so whether you use it or not that'sup to you but it always catches thatlittle piece of beginning audio beforeyou start recording of course you couldset it to start right at the beginningbut I like this little extra buffer ofsafe where it always catches thatbeginning there's just so many timeswhere that little extra bit comes inreal Handy in the recording and then ifwe shift gears and start moving from theaudio department into the midi area forexample I'm going to go to thisinstrument track and so many things havechanged over the years in terms of midiin general and really cubase'simplementation in MIDI you know Way WayBack In Time everything was a midi trackand an instrument track kind of togetheryou go over to this area and you seethese various rack instruments a lot ofthings have kind of simplified over timeand for most of what I'm going todiscuss we're going to just stay withthese instrument tracks which arebasically midi and instruments allcombined but over here in the inspectorwhereas with the audio we had theseinput and outputs you have somethingsimilar with the midi instruments youhave an input area that gives you in mycase all kinds of options you're goingto see here and then the output areakind of tells you what instrument it'sgoing to let me just show you real quickon this input area again all this stuffthat's listed here if you go up to yourstudio come down to your studio setupand go down your list till you see themidi Port set up you click on that youwill see pretty much that list of stuffgive or take and you actually can changethe names of any of these things if youwant to if you just click on the namepart or actually the show ads columnhere if you need to change names to asimpler name but basically theramifications that happen in this inputarea there's just so many things as yougo into the world of midi and you'rerouting with your midi tracks andvarious things that you get withthird-party plugins as we go along if Isee examples that I can share with you Iwill show you some examples of thosekind of things but these days most ofthe time I just leave it on this thingthat says all midi inputs even though ithas all these options here and unlessyou know specifically why you wouldchange it and there will be times whereyou will change it that's all you reallyneed to ever do here just leave it onall midi input and the output would bewhatever synthesizer you're connected toall right now comes the discussion ofmidi channels and in many ways thisstuff has evolved to where it's not soimportant these days back in the earlydays of midi it was like essential interms of how you set up your midiChannel and there are still situationswhere it does become important but mostof the time in Cubase you know you setup a channel whether it's an instrumentor whatever and you really don't evenhave to worry about the midi Channel youjust set it up and you start recordingbut it is important to have some basicunderstanding of what this stuff isbecause it will come up in certainsituations and if you don't understandit you're kind of lost so let's discussit anytime you're dealing with a miditrack of some kind an instrument track aVST instrument tracker midi track whenyou look over on the inspector justbelow the output area you're going tosee a little thing that shows a numberand if you hit that number you're goingto get this list of up to 16 differentnumbers with the word any at the top andthese are the MIDI transmit Channelnumbers if I take this instrument that Ihave right here and I start playing itand I change change these midi numbersright now it's on fournow it's on nine it makes no differenceI can still just play it with my midikeyboard and it makes no difference andif I were to hit the record button Iwould be recording this track and againit would make no real difference buthere's a situation where it would make adifference let me try to demonstratethis the best I can I'm going to createanother track and I'm going to use forthis example Steinberg's Italian but thehalyan Sonic SC the one that comes withCubase it's a free plug-in so I'm goingto add this track I'm going to isolatethis track so it's easier for us to seenow if I hit the instrument button toopen it upright now over in this left area you cansee that there's nothing here these arejust a bunch of empty little slotsbasically over here and they're numbered1 through 16. and with Hellion you canbasically take an instrument you knowyou have all kinds of instruments inhere of all different types let's takesome basic ones out of here I'm going tohit the keyboard section here and I'lljust grab a basic instrument and I candrag it right up into the slot here andwhen I let go of itnow I can play it with my keyboardnow I'm going to drag another instrumentin here let's go for a bass sound I'lllook for the bass category again I'lljust drag an instrument that I see hereand drag it upand I'll put it in the second slot andI'm going to play my keyboard againbut look it's still playing the pianowhy is that well before I go any furtherlet's add another instrument just so wehave some basic references here let's goto the synth uh let's go to the synthcomp area here and I'll just grab thisone that says layer drag it up here andagain when I play this with my keyboardit still is playing this first uh soundhere no matter what I select on here itstill displays this first layerand the reason for that is becauseHellion by default divides all theseinstruments into separate midi channelsso in other words this first instrumentis on midi channel one the next one ison midi channel two that midi channelthree I could just keep filling this upfor 16 different midi channels here nowbecause around separate midi channelsthese little numbers over here make adifference so because I'm on midichannel one as it shows here whenever Iplay somethingI'm playing this first midi Channel Oneslot if I change this to a differentmidi Channel let's say I go to numbertwowhat do you think it's going to playright the bass soundbecause that's on the midi Channel 2slotso see you have control over individualinstruments depending on what midichannel is being transmitted if I go toMIDI channel 3 over on this slot nowit's going to play this layer sound onmidi Channel 3. foreign[Music]now watch this if we go a step furtherif I go back over to the inspector areaand I say let's add some tracks I'mgoing to add some midi tracks in here soI'm going to hit midi I'm going to say Iwant three different tracks so I'm goingto spin up three different tracks hereand say add the tracks and withSteinberg it's pretty smart it knowsit's already hooked up to the Italian soit went ahead and assigned these threetracks what it didn't do is assign thesemidi numbers so if I go to this numberone track which is now on four I'm goingto put it back on number one I'm gonnago to this number two track and put thison number twoand then I'm gonna go to this thirdtrack and put it on number threeso what happens now is each one of thesetracks as I hit them it's going totransmit to MIDI Channel Onewhich is the piano sound never the nextone's going to hit midi Channel 2 whichis the bass sound and the next one'sgoing to hit midi channel threeso all three of these sounds now arecoming from one synthesizer but thesynthesizer is able to break the soundsup into different midi channels andagain back in the early days when theywere first coming out with the dx7s andall the early synthesizers this wascritical in terms of how you got layeredsounds not so much now but you stillhave a lot of great creative uses forthis if you understand the concept let'stake this a step further if I go overhere in this area that says load andedit and I hit midi as I look down thislist it shows what channel each one ofthese instruments is assigned to numberone number two number three and all theway to 16. so if I change all of theseto say number two let's go ahead and hitnumber two for the first one number twofor the second I'm gonna change thisthird one and number two all of thesesounds are receiving on midi channel twoso watch this if I hit this first onewhich is midi channel one and I play itwith my keyboard which I am that's whyyou're getting some light right herenothing and if I go to MIDI channelthree and I play it you get some lighthere but no sound but when I hit midiChannel 2I get all three of those sounds at onetime that's how you get some greatlayered sounds because you can now stackup all these different sounds andthey're all being played by oneinstrument you can go to the mix Tab andyou can begin turning all theseinstruments down individually let's turnthis first one second one down third onedownand now if I hit the first one and Istart turning it uppick another one turn it upthe one turn it upso there you go now you get theselayered sounds[Music]and that's how you got well welcome tothe 80s right that's where it was that'swhere that kind of stuff all came fromso that's the beginning of understandingwhat midi channels do and the differenceof how they affect differentsynthesizers and that kind of a thingall right it's going to wrap it up fortoday as always if you haven't grabbedyour navigation guide be sure to grabthat before you go has links to all thecontent on this channel ever growing andfree to use all subjects are in ordercategorized listed multi-listed you knowwhat I'm talking about if you haven'tgrabbed it be sure to grab it put it inyour favorites and save it use it whenyou need it so as we continue thisjourney of recording in Cubase do youfully understand it of course most theveteran users out there are going to sayof course we understand it you knowthere's always something going to showup that you haven't seen before prettymuch guaranteed around here today welooked at mixing some tracks thepre-record option the midi inputs andoutputs of tracks and they're set up andthen we talked about a little bit morein depth what happens on the midiChannel outputs and how that can affectsynthesizers and how they read that midioutput lots of good stuff no matter howyou look at it we have a little bit moreto go as we explore all these options inthe recording of Cubase and we willcontinue to explore them until wecovered them all and as always it'sgreat to have you guys around here andI'll see you on the next video
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