The Digital Audio Manual
Parts and Events V1 in Cubase
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Parts and Events V1 in Cubase

cubase Jan 30, 2023

today we talk about

Parts and Events V1 in Cubase

hello everybody Andrew Blake from Thedigitalaudiomanual.com Today We Begindiscussing parts and events in Cubasebut before we start I want to remind youthat there's a link below to the freecontent navigation guide which is aneasy to navigate webpage with links toall the content on this channel andbesides that in the near future I'mgoing to begin adding tips and otherbits of information that will only beavailable there you know things likesimple steps that will get you startedand up and running quick things that arein the videos but are written down insimple steps that serve as quickreminders when you need information downthe road if you're working with programslike wavelab or Cubase plugins or thecable guys shaper box and many manyother projects that are in the worksthen I know you're going to find justlike I have that this is an invaluablestudy Aid and the other thing I want tomake sure you understand is that this isnot a simple PDF this is a constantlyupdated page that has any informationthat is new or anytime videos arechanged really anything thing updatedand once you have it you will alwayshave the latest information constantlyupdated so if you haven't gotten italready go to the link below click on itand save it to your favorites it's mygift to you and it's absolutely freeOkay so let's get started hearts andevents what are they well if you look atthis project that I have and morespecifically on this audio track whenyou take a little piece of audio likethis this is what's known as an audioevent in Cubase if I click or doubleclick on it it typically opens up in thesample editor and I can perform manyfunctions on this piece of audioif I take it and I kind of use the zoomtool and zoom in on it to look at it yousee that you can move this audio eventaround you can resize itand basically anytime you beginrecording something into Cubase itcreates this event by the same token ifI go over into the media Bay and grabany piece of audio and drag it into theproject that little piece of audio is anaudio event there's these audio eventsthere's midi events and there's partsthat are basically containers of thesedifferent things and all of this stuffis kind of like at the very basic coreof working with Cubase I know when Ifirst started working with Cubase and Ilooked at information that said partsand events I think that was one of thethings that I couldn't skip over quickenough because it was like one of thosethings that oh man do I really need tounderstand that and it's way tooconfusing let's just get on to recordingsomething and I pretty much did and youpretty much could too but sometimes it'sgood to go back to the basics because alot of things are built on thefoundation of understanding what midiparts and audio parts and eventsactually are and how they operate andthere's different uses and differentediting techniques that are used on boththings so it's time to wind the clockback and just take a basic re-look atparts and events so let's start off ourdiscussion focusing on audio first anduh more specifically audio events and tobring some of this into Focus we'regoing to bring our old friend the poolback up into the window here in caseanybody hasn't seen it we did a wholeseries of videos on the pool in Cubasebut in the pool everything that's in theproject resides in the pool when we'redealing with audio events and right hereI have this one piece of audio let'splay this real quick[Music]just a vocal part[Music]when we look up in the pool we can seethat there's just one little audio eventin the pool and next to it it has thenumber one because the thing is onlybeing used one time if I grab myscissors tool on this audio event and Islice it up into four different piecesif I look back up in my pool I can seethat there's still only one audio eventand you would have to say well how canthat be look here I've gotI've actually got four different littlepieces of audio each one's a differentevent well for those that don't know butprobably most of you do at this pointthese audio events are non-destructiveso if I slice up a particular audioevent it's all still pointing to thesame piece of audio and in this event Ican re-stretch it back out again andhave the exact same original clip eventhough it's been sliced up and all ofthese point to the same piece of audionow the first thing we want to look atas far as these audio events and acertain behavior is what happens when webounce these things if I take all theseaudio events select them I go up to mymenu that says audio and I move downthere's an option down here that saysbalance the selected and I've assigned ashortcut key to that the letter V so Ican just hit the letter V to do thisfunction in the future but for now I'mgoing to go ahead and do it now here'sthe thing I want to call to yourattention typically you have these twooptions to replace it or say no andtypically you're going to say replacebecause you want to put a new piece ofaudio in here but what I want you to seeis if I say no it gives you theimpression that you've kind of canceledthe operation because down here we stillhave these four audio events but now ifwe look up in the pool even though wecancel it we now have two differentaudio events we have the first onethat's sliced into four different pieceswhich it shows down here but we alsohave another piece of audio up here whatis this let me grab this and I can dragit right down into the projectand what we can see is that it's thatbounced piece of audio in other words ittook all four of those audio events andput it into one piece of audioeven though I said no don't do anythingso what I'm kind of drawing yourattention to is even when you canceloperations in Cubase when you'rebalancing these audio events things arestill being accumulated up in the pooland that's how sometimes you can getlots of different audio built into yourpool or filling up in your pool whereyou have lots of extra audio you don'teven know necessarily where it came frombecause in the background with all thesedifferent operations that we do withaudio and things that we're going to doas we go along things are always put inthe pool whether you actually use it onthe project or not let me go ahead anddelete this trackand as you can see again even though Ijust have these four pieces of audio upin my pool I have those four pieces ofaudio and that extra piece that is notshowing up in the project let me goahead and balance these again I'm goingto select all these pieces of audio nowI'm just going to hit my shortcut Vwhich is that audio bouncethis time I'm going to say yeah replaceitnow this time what it did is it createdan all new audio event already bouncedand put it in place of the one that wasalready there and as we see up in thepool it also replaced our audio that wasin four sections plus it created a brandnew bounce so definitely a lot of thingshappen sometimes whether you even knowthey're happening in terms of how muchis being accumulated and put up in thepool in terms of creating new audio outof your existing audio and just as aextra aside not to go into a big longdiscussion of the pool again but I canalways right click on this long list offiles that I start to collect up hereand I can go down to the option thatsays remove the unused media and I cantell it either go into the trash orremove it from the pool let's put it inthe trash for nowand that will take it out of my projectso as we begin understanding thesedifferent audio events whether we makenew ones create new ones when we bouncethem or we import them in from the mediaBay or any number of things we also wantto have some basic idea of how thisstuff is all being added into ourproject as wellall right so a little terminology as wetry to go a little bit deeper on thestuff the event this audio event thatwe're talking about in many ways is acontainer for the audioin other words this piece of audio is onthe hard drive someplacebut this event that it's incan be sliced and cut and faded and anynumber of things you want to do to itbut it never touches or affects theactual audio that's on the hard drivethat can always be retrieved later atits original state and what you do inCubase really has nothing to do withthat particular file up and until youactually delete it from your hard driveand there's a couple ways you can dothat so you always want to be aware thatthat's what you're actually doingbut the piece of audio that's inside ofour event is referred to a clipand this is one of those things that youknow you got to say to Steinbergeverything you know they out of a bookof uh Universal terminology because whenyou go to wave lab which is their otheraudio editor which there's tons ofvideos on this channel about it's justthe opposite the event so to speak inwave lab is called the clip in otherwords this little container that holdsthe audio that you can fade and cut andchange all that in wave lab that'sconsidered a clip and that holds theaudio but in Cubase it's just theopposite the audio is actually the clipand this little container that it's inis called the audio eventso some great things that occur becauseof the situation in Cubase with theevent and the audio clip anytime youtake a piece of audio and drag it intoCubase let's say I go into the media Bayand grab these crash symbolsonce I take it out of the media Bay anddrag it into Cubase it now becomes thisclip which is non-destructive becausethis actual audio file that was in themedia Bay is not being touched at allthat still resides on a fixed area inthe hard drive that Steinberg has set upfor this Factory content but this crashthat I've now brought into the projectif you look up in the pool is put a copyof it up in the pool and it's createdthis clip down here which we can processand add Reverb and do all kinds ofthings we might want to do to it but ithas no effect on the original audio soone of the things I want to show youthat's just an amazingly greatconvenient option let's say I put fourof these crashes in here I'm going totake three more here and drag them inso now I have these four audio eventswith the four audio clips inside of itand if I play this[Music]the same symbol crashes every time[Music]now you're able to actually change theseclips inside of these audio eventsfor example let's say this project hasway down the line and we have you know15 tracks going and I've put all kindsof processing on these various littleaudio events here maybe delays happeningyou know and throw delays and reverbsand everything like that and at the lastminute I go you know I really just don'tlike that crash sound I want to make itsomething else so if I delete it andstart bringing in another sound I'vetotally lost any of the processing andthe possible things I've done on theother hand because you are able toactually replace these clips inside theaudio files let's say I go to this nextcrash herekind of a phasey crash if I grab thisand start dragging it out of the mediaBayand at the last minute before I drop iton the file I hold the shift key andthen drag it over the fileI get an option that says do you want tomodify this particular sample or do youwant to modify all these samples thatare related to the same thing for nowI'm going to take the option that saysonly this oneand what that does is it changes theinside clip audio clip and doesn'tchange anything else so now I have thatnew sample playing in that same spot[Music]and all the other crashes remain thesameon the other hand let's say I have atrack with 15 of these crashes going onat various places in the project and Isay you know those have got to go I needto change them into something else all Ihave to do is take my new sound whateverit is drag that onto one of the relatedsamples again at the last minute holdshift before I drag itand this time it says again do you wantto replace it do you want to do it forall of them I go yeah change them all soI hit the all just like that everysingle sample has now been updated witha new sample[Music]I just find that kind of a thing to beso amazing all right it's going to wrapit up for today as always if you haven'tgrabbed your navigation guide be sure tograb that before you go links to all thecontent on the channel ever growing freeto use it's there to help you findanswers to your projects when you needthem all the content is in orderand it's going to be there whether youneed it today or somewhere down the linethree or four months from now whenyou're stuck in the middle of somethingand you don't want to go searching forthe answer so hearts and events wehaven't even touched on the parts yetthat's coming up but we've really kindof Hit the events pretty hard here andwe know what an audio clip is have alittle more idea of how things show upin the pool when we use them and mostimportantly now you know how to changesome of your audio filesway down the line when you put samplesin your project and you decide you wantto change something the list offunctional information just gets biggerand bigger all the time here as alwaysit's great to have you guys here I'llsee you on the next video

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