The Digital Audio Manual
Drum Maps in Cubase
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Drum Maps in Cubase

cubase Oct 29, 2023

today we talk about

Drum Maps in Cubase

hello everybody Andrew Blake from thedigital audiom manual.com today let'stalk about drum maps in Cubase butbefore we start I want to remind youthat there's a link below to the contentnavigation guide which is an easy tonaate web page with links to all thecontent on this channel and besides thatin the near future I'm going to beginadding tips and other bits ofinformation that will only be availablethere if you're working with programslike wave laab or q-based plugins or thecable guide shaper box and many manyother projects are in the works then Iknow you're going to find just like Ihave that this is an invaluable studyAid and the other thing I want to makesure you understand is that this is nota simple PDF this is a constantlyupdated page that has any informationthat is new or anytime videos arechanged really anything updated and onceyou have it you will always have thelatest information constantly updated soif you haven't gotten it already go tothe link below click on it and save itto your favorites it's my gift to youokay so let's get started so if youdon't know drum maps are basicallysomething that allows you to play yourdrum sounds with different instrumentswithout having your Kick Drum turnedinto a symbol and your snare drum turnedinto a TomTom we're going to go throughsome examples and you'll see what I meanbut just to get started you want to beable to find these drum maps and there'stwo basic places to look for them onceyou have some kind of track selectedwith drum sounds go over to yourinspector on the left and there's anoption that stands for the drum map whenyou click on that towards the bottomyou'll see drum map setup and this bringup this screen which we're going to workwith you can also find it if you go upto the midi menu come down to where itsays drum map setup anytime you open upthe drum map setup if you have any drumMaps they're going to show up here onthe left side the sounds and thesettings show up here on the right Ihave a few drum Maps here and every timeI change one these sounds and settingschange over here on the right couple ofbehaviors that you'll observe if I putan event on a track and right now I haveno drum map assigned to it if I doubleclick on that event I open up in the keyeditor but the minute I turn this drummap on on or if I select one of my listI go back to that same event and open itup it now opens up in the drum editorand whatever instruments are assignedover here on the left those are the sameinstruments that are assigned here inthese settings as they go through anyone of these other drums I have in thisdrum list as you're looking at thesevarious settings there's a column overhere that says head symbol and these arepictures that you can change when youclick on them you'll get a list of othergraphic options you have another optionover here that says use the head Pairsand if you click on that then you gettwo of these symbols you you haveanother option down here that says editand scores this one is a deep option ifyou have interest in something like thisthere's a whole series of videos on Qbase and the score if you want to choosesome kind of different output for yourdrum map you can hit this output dropdown pick from any of your other tracksif you have your drum map assigned tosomething you can go over here on thefar left and you can audition thedifferentsounds if you want to create your ownmap you can go up to the functionsoption hit the option for new map youcan see here it says empty mapeverything on the map is set to somekind of default you can change the mapname if you just double click on it ifyou have maps that are close to what youwant but you want to change a few thingsyou can hit a new copy of it you canclean up the maps by removing them youcan load and save the maps on yourcomputer and then just like we did withthe head pairs by clicking on them youactually open up a screen that allowsyou to work on editing these head pairsso your drum Maps can have up to 128notes whether you use them or not andevery one of these options can bechanged except for the pitch but if Itake any map and I click on the name Icould type in a different name I canclick on these other fields like thesnap and change it the endnote any ofthese you click on you can use yourmouse wheel and just spin it todifferent notes if you want the out notechannel can be changed you can pick theoutput you want to send it to kind ofdisplay note you want we've alreadytalked about the head symbols the voicesa very convenient option if you useGroove agent when you open up Grooveagent pick a kit out of the groove agentLibrary load it up and you have allthese great drum soundsyou can then go to your groove agenttrack typically you'll see an optionthat says create the drum map from theinstrument and at that point qbase willcreate a drum map for you I'll draw anevent here and then all the sounds arealready mapped for you from thatinstrument which you canaudition and draw your patterns right inso let's look at some of the otherthings we can do with a drum map I'mgoing to take a kicksound loaded into asampler let's try a snaredrum load that into asampler get a high hatgoing so then we have three samplertracks with drum sounds we got a kicksnare and our high hat and we can startat this point composing from threedifferent tracks but let's see what thedrum map can do for us I'm going tocreate a midi track I'm going to go tomy drum map setup I'm going to startwith a new map and I want to use C1 formy kick so I'm going to locate C1 on thepitch here I'll give it a name and callit a kick but here's where the magichappens I'm going to go over to where itsays output and right now it says trackI click on that and then in this list Ican pick out whatever I want this noteto go to but right here I have kick soI'm going to hit that now that I putthis in I know I don't want see one Iwant C2 for the input and output noteI'm going to locate D2 I'm going to makethat into my snare come over here andlocate the track output send that to thesnare then I'll go to E2 I'll make thismy high hat then I'll go to my trackoutput change that to high hat I don'tlike that high hat so I'm going tochange the high hat sound drag a newsample on here I'm going to change thisoutput note to E3 to raise it up samewith my kick I'm going to raise that upan octave I think I'll raise my snare upto all this being done in the drum mapI'm going to close my drum map so nowwhere I have three different sampletracks can all be controlled from thisone midi track and then I can record mydrums I can go in into my drum editor ifI want to change somethings you have an option in your drumeditor up at the top to show only thedrum sounds with the events which willclear everything out except for youractual instruments and now I havecomplete control over three differenttracks three different sample soundsmultiple notereassignments all done through one trackwith one drum map and I can do the samething using different virtualinstruments combine Groove agent withother instruments there is a lot ofthings you can do with a drum map if youunderstand it so let's look at a littledeeper at the inote and out noteConcepts I'm going to go back and pick akick drum bring it into my sampler andwhen I look down at the sample track Iget the pitch of this kick if I go toany other key let's say down theC2 then I get the kick at a lower pitchorC4 at a higher pitch but if I want thatkick right at its original pitch I haveto hit C3 now let's put a midi track anda drum map in here go over to where itsays no drum map go to my drum map setupgo to functions say new map call itsample map the good idea to name yourtrack when you're doing this kind ofstuff so back on my midi track I'm goingto go down to this output drop down sureI'm sending my map to the track I wantand now when I go to the key that saysC3 if I hit the audition space rightnext to it on theleft then I'm going to hear that kickthe same way if I go to the actualsampler track and hit theC3 I'm GNA hear that kick and the mostimportant thing if I go to my midikeyboard and I hit the key C3 I'm goingto now hear that kick first thing youcan start remapping is the OTE maybe youwant something different than the C3when you hit it if I click on this noteand I move it down to C2 instead of C3now when I go to my midi keyboardalthough you can't see my hand I'vemoved my hand to C2 and now I'm hearingthat note so you can see how things arevery different pitch is saying C3 theend note is saying C2 which I'm hittingand what I'm hearing is what the samplerhas atC3 so the concept you're trying tounderstand here is that whatever yousaid at the inote that's what you'reactually playing on your MIDI controllerto trigger the sound now the nextconcept is what happens with the midiout note I know my sampler is at C3 butlet me move this note up to C4 if I goback to my keyboard and hit the C3key my kick has gotten lower so what Iwant to do now is go to the out note andtell it that when I hit the note C2 I want it to send it to C4 so I sendthat up to C4 now I hit the kick atC2 it triggers the note sound from C3and plays it through atC4 now because there's a drum map onthis track if I record a midi[Music]part on the track that has the drum mapthen things will continue to play backexactly like I expect because the map isdoing all the work but what happens if Itake this track and move it back on theoriginal track where the sound came frombecause there's no drum map on thistrack the sounds are going to playsomeplaceelse most time if you're using a drummap you're just going to continue to useit but if the situation comes up whereyou need to convert things like thatthen you have this other option if yougo up to MIDI if you come down there's athing that says oote conversion standsfor the output note conversion by clickon that it then takes the notes thatwere in this midi track and changes themto what the drum map is now if I takethis track it's just a regular miditrack but the notes have been correctedso it'll play on its original track evenwithout a drummap and that wraps up our discussion ofdrum Maps as always if you haven'talready be sure to grab your copy of thedigital audio manual content navigationguide from the link below this videoit's the faster better way to learn andreview pick it up look it over all thedifferent topics that are gathered thereand then you two can get started on yourpath to a better way to learn and allthis stuff today we talked about drumMaps we looked at the sounds and thesettings the list of the different drumMaps we got into the functions list wesaw the drum Maps can be 128 notes welooked at importing them from theinstrument we got into the outputsettings then we saw how we can changethe inote or the out note depending onwhat we need as we continue to learn allthe different things about cuase asalways it's great to have you guys hereand I'll see you on the next[Music]video

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